Module primitive.object.text

Properties of the primitive.text object most of these properties are optional !

this is how GuiH defines text.

you can make a new text using guih.main_ui.text with the values below any text used on objects in GuiH needs to be represted like this !

Tables

properties primitive.text OBJECT CREATION PROPERTIES


Tables

properties
primitive.text OBJECT CREATION PROPERTIES

Fields:

  • text the text this object will represted
  • x the x positions to draw the text at (optional)
  • y the y positions to draw the text at (optional)
  • centered should the text be centered (default in the middle of the entire screen) (optional)
  • offset_x the x offset to draw the text at (optional)
  • offset_y the y offset to draw the text at (optional)
  • blit the blit data to draw the text with (optional)
  • transparent should the text have transparent background (default false) (optional)
  • bg the background color to draw the text with (optional)
  • fg the foreground color to draw the text with (optional)
  • width the width to center the text between. can be used to centering text within a box. default is fullscreen (optional)
  • height the height to center the text between. can be used to centering text within a box. default is fullscreen (optional)
generated by LDoc 1.4.6 Last updated 2022-06-23 16:51:50