Module objects

list of all the objects in GuiH

!IMPORTANT all objects have some values same you can find them here as they are not mentioned in individual objects guih.base_object_properties

!IMPORTANT! objects have a special table for the scale and position data.

if you have a button that will have x of 5 the only way to read that x is to do button.positioning.x something similiar applies to textures. if you input texture is tex_on the value will be saved in memory as texture_on !

general object for interactions object.button object.switch object.inputbox object.scrollbox

grouping objects object.frame

graphical objects object.ellipse object.progressbar object.rectangle object.text object.triangle

other objects object.script primitive.object.text

All objects sorted alphabetically

See also:

generated by LDoc 1.4.6 Last updated 2022-06-23 16:51:50