Module objects
list of all the objects in GuiH
!IMPORTANT all objects have some values same you can find them here as they are not mentioned in individual objects guih.base_object_properties
!IMPORTANT! objects have a special table for the scale and position data.
if you have a button that will have x of 5 the only way to read that x is to do button.positioning.x something similiar applies to textures. if you input texture is tex_on the value will be saved in memory as texture_on !
general object for interactions object.button object.switch object.inputbox object.scrollbox
grouping objects object.frame object.group
graphical objects object.circle object.ellipse object.progressbar object.rectangle object.text object.triangle
other objects object.script primitive.object.text
All objects sorted alphabetically
See also:
- object.button
- object.circle
- object.ellipse
- object.frame
- object.group
- object.inputbox
- object.progressbar
- object.rectangle
- object.script
- object.scrollbox
- object.switch
- object.text
- object.triangle
- primitive.object.text